Informative

Koba 2DNAC

Next-Level Creature Showcase 2DNAC

See What 2DNAC Users Can Create — Game-Ready Character in Unreal!
See What 2DNAC Users Are Building — Next-Level Creature Ready for Unreal!
Discover an impressive creature setup created by Jonamar Palejo using the 2DNAC pipeline. From mesh preparation and blendshape refinement to exporting a fully rigged character into Unreal Engine, this project highlights the precision, flexibility, and production-ready power of 2DNAC tools. Built with HelixEdit and pointing toward the future with RigX, it’s a clear glimpse into what modern character pipelines can achieve.

Explore RigX — ultra-fast rigging, deeper control, and cinematic-ready character creation. Now entering the next generation of 2DNAC workflows.
Explore RigX, the complete character development pipeline — now free to beta test!

Next-Level Creature Showcase 2DNAC Read More »

RigX HelixEdit 2DNAC

Dustwalker powered by 2DNAC

See What 2DNAC Users Can Create — Game-Ready Character in Unreal!
Check out Dustwalker, a game-ready character created by Patric Van Rooijen during their mentorship at Zombie Art School. From ZBrush sculpting to Unreal Engine 5 rendering, Patric used 2DNAC workflows, RigX, and HelixEdit to bring this character to life — a perfect example of creativity powered by cutting-edge tools.

Explore RigX, the complete character development pipeline — now free to beta test!

Dustwalker powered by 2DNAC Read More »

Scroll to Top