Informative

Revolutionizing VFX: How Unreal Engine is Shaping the Future of Film and Gaming

Unreal Engine, initially famed for powering high-fidelity video games, has transcended its roots to become a cornerstone in the film industry’s visual effects (VFX) arsenal. Its real-time rendering capabilities not only streamline the filmmaking process but also open new creative avenues for storytelling. Studios like 2DNAC play a pivotal role in this evolution, offering digital assets that enhance the VFX artists’ toolkit.

Revolutionizing VFX: How Unreal Engine is Shaping the Future of Film and Gaming Read More »

XGen for Character Grooming

Using XGen in Maya for character grooming and integrating these assets into Unreal Engine is a sophisticated process that offers unparalleled control and realism for digital character creation, especially when it comes to hair, fur, and other fibrous textures. The combination of Maya’s powerful grooming tools and Unreal Engine’s real-time rendering capabilities allows for the creation of highly detailed and dynamic characters suitable for games, film, and VR experiences. Here’s a detailed exploration of why and how to use XGen in Maya for character grooming, along with its integration into Unreal Engine.

XGen for Character Grooming Read More »

Default_Custom_Character_Metahuman_and_Wrap3D_2

Custom Character Metahuman and Wrap3D

Creating a custom character for your game using MetaHuman Creator and Wrap3D involves a series of intricate steps, leveraging the strengths of both tools. MetaHuman Creator is a cloud-streamed application that allows users to create highly realistic human characters, while Wrap3D is a software used for transferring scans of real people into 3D models that can then be modified or used directly in various projects.

Custom Character Metahuman and Wrap3D Read More »

Scroll to Top