KOBA Planet of the Apes
by: Jonamar Palejo
Check out this amazing project created by one of our talented users using 2DNAC pipeline! From preparing meshes to fixing blendshapes and exporting fully rigged characters into Unreal Engine, this showcase demonstrates the power, precision, and flexibility of our pipeline.
And the best part? While this project uses HelixEdit, our new RigX pipeline takes character creation even further—ultra-fast rigging, more control, and cinematic-ready results are just around the corner.
See what’s possible when creativity meets 2DNAC tools—this is the future of character creation!
Total Creative Freedom
This is a perfect example of what’s possible when creativity meets 2DNAC technology. From sculpting to rigging and Unreal Engine rendering, every step showcases the power of a complete, modern character pipeline.
Next-Gen Workflows
We pushed the test to the extreme—experimental expressions, aggressive deformations, prototype-level behavior. The result? Rigs that perform exactly the way you imagine.
This isn’t just an upgrade. It’s a game-changer. If you want to break barriers and push characters beyond anything before, RigX is where you start.
Experience a modern character-rigging approach fully compatible with MetaHuman characters and potentially adaptable to Reallusion Character Creator workflows. Achieve high-fidelity facial performance, fast retargeting, and streamlined integration with today’s leading digital-human ecosystems.Â
As always, the full 2DNAC RigX pipeline is fully compatible with Faceform.
